Runescape Can I Get Into the Witchs House Again

Instruction manual.png

This quest has a quick guide found here.

Information technology briefly summarises the steps needed to complete the quest.

Contents

  • 1 Details
  • 2 Walkthrough
    • 2.1 Getting started
    • 2.2 Breaking in
    • ii.3 Getting to the garden
    • 2.four Getting past the witch
    • 2.v Witch'south experiment
  • 3 Rewards
  • four Required for completing

Details

Kickoff point Talk to the boy near the gate entrance of Taverley. Talk to the boy virtually the gate entrance of Taverley.
Official difficulty Intermediate
Description A immature male child who lives in Taverley has kicked his ball into the garden of a scary sometime lady.

He asks you to get information technology back for him. This proves more difficult than it first sounds.

Length Short
Requirements The ability to defeat iv monsters from level 19 to 53 without a break.
Items required
  • Cheese (You lot may wish to bring several, especially if you have a slow computer. You can get the cheese from Aggie'south house in Draynor Village, from the G Exchange, or from the Culinaromancer'due south Chest in Lumbridge.)
  • Leather gloves (obtainable during the quest)

Recommended:

  • A weapon
  • Armour
  • Food for lower level players
Enemies to defeat
  • Skavid (level 19)
  • Spider (level 30)
  • Bear (level 42)
  • Wolf (level 53)

Walkthrough

Getting started

The commencement indicate.

Talking to the male child.

First off, brand your way to Link to Taverley Taverley and look for a Chat head image of boy, File:boy chathead.png boy nigh the eastward entrance to Taverley walking along the hedges; talk to him. He'll say he kicked his Item image of %7B%7B%3Aball%7D%7D, File:ball.png ball over the hedge and into the garden. He says the Nora T. Hagg.png witch living in the house has taken the ball and put it in the shed. The boy wants you to get it dorsum for him. Tell him yous'll come across what you tin can do.

Breaking in

The location of the key.

Make your mode around the hedge to come to the door of the business firm - you'll find it is locked. Search the pot north of the door to notice a Item image of %7B%7B%3ADoor+key+%28Witch%27s+House%29%7D%7D, File:Door key (Witch's House).png door key, and enter the firm. Become inside; then, accept the Item image of %7B%7B%3ADiary+%28Witch%27s+House%29%7D%7D, File:Diary (Witch's House).png diary on the table. Read all of information technology.

Getting to the garden

At present, have the ladder in the room to the north into the basement. If yous don't already have leather gloves, search the boxes. It may accept a few dozen tries. While wearing your Item image of %7B%7B%3Aleather+gloves%7D%7D, File:leather gloves.png leather gloves, become through the gate and search the cupboard for the Item image of %7B%7B%3AMagnet+%28Witch%27s+House%29%7D%7D, File:Magnet (Witch's House).png magnet (be sure to finish the dialogue). Then, go dorsum up the ladder and into the little room with the door that leads to garden and driblet your Item image of %7B%7B%3Acheese%7D%7D, File:cheese.png cheese. Of a sudden, a mouse will come up out; use the magnet on the mouse, and it will unlock the door. Be quick, the mouse will go abroad afterward a while and you will lose your cheese and have to go another i. After you adhere the magnet to the mouse, enter the door into the garden.

Getting past the witch

Once you are in the garden, you volition see the Nora T. Hagg.png witch walking up and down the middle. Make your way all the way around the garden using the bushes as cover until y'all accomplish the fountain.

Do not cross the garden behind her back! She will plough around and teleport you exterior of the garden, requiring you to apply the Item image of %7B%7B%3AMagnet+%28Witch%27s+House%29%7D%7D, File:Magnet (Witch's House).png magnet on the mouse again. Cheque the fountain and y'all will find the Item image of %7B%7B%3AKey+%28Witch%27s+House%29%7D%7D, File:Key (Witch's House).png key to the shed.

Witch'due south experiment

Make your fashion to the shed and employ the Item image of %7B%7B%3AKey+%28Witch%27s+House%29%7D%7D, File:Key (Witch's House).png central on it. Do not have the ball. If yous practice, your Link to combat combat stats volition be decreased. Set on the Witch's experiment.png Witch'southward experiment. Each fourth dimension you lot impale the experiment, it changes to a stronger form. You will have to kill the experiment a total of four times earlier information technology is somewhen defeated - the first stage beingness a skavid (level 19), then a spider (level 30), and so a conduct (level 42), and finally, a wolf (level 53). If you lot flee during the battle, y'all volition have to start once again.

Fighting the Witch'southward experiment.

For hitpoints pures or anyone else who but wants to apply ring of recoil: They accept 21, 31, 41, and 51 hitpoints respectively for a total of 144. This requires iv rings of recoil, equally each breaks subsequently dealing forty damage. You might want to bring an extra i for any reason. Their max hits too increase by 1 for each course. The skavid deals a max hit of ii, while the wolf deals up to 5. Bring lots of pineapple or anchovy pizza depending on your hitpoints level and purple sweets. If you don't want to tank them every bit much, bring a Item image of %7B%7B%3AWeapon+poison%28%2B%2B%29%7D%7D, File:Weapon poison(++).png super poisoned Item image of %7B%7B%3Abone+dagger%7D%7D, File:bone dagger.png bone dagger or super poisoned Item image of %7B%7B%3AIron+knife%7D%7D, File:Iron knife.png atomic number 26 knives and attack until yous see poison impairment, then hide behind the table with the brawl on it.

Information technology is possible to Link to Safe spot safespot the 3rd and 4th forms of the experiment past walking between the sacks and the crate with the Item image of %7B%7B%3Aball%7D%7D, File:ball.png brawl on it all the fashion to the wall and using Skill icon of Ranged, File:Ranged icon.png Ranged or Skill icon of Magic, File:Magic icon.png Magic attacks to terminate off the last two forms.

Once you have killed the experiment in all of its forms, take the ball and caput out. Equally before, practise not let the witch see yous, or she will teleport y'all outside, and you will lose the ball.

Make your way back to the Chat head image of boy, File:boy chathead.png boy and return the brawl to him to complete the quest.

Rewards

Witch's House reward scroll.png

Required for completing

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Source: https://oldschoolrunescape.fandom.com/wiki/Witch%27s_House

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